IsoMUC
By Frédéric Meurin on Sunday 7 January 2007, 22:05 - Decks - Permalink
Everybody knows the Mono Red Control, based on Burn spells and at least one Isochron Scepter. Another deck follows the same way, but it's blue.
This deck brings this ol'time back, for the best... or the worse. The idea is to play an Isochron Scepter imprited with the best solution : Hurkyl's Recall against affinity, Lull against any aggro, BEB against IsoBurn...
There also are some 1cc answers for turn 1, like BEB, Disrupt, Vision Charm, just to stop the combo player playing all alone too early.
The engine can turn to a lock with a Memory Lapse or Disempower imprinted Scepter.
This deck is quite frustrating to play against, since its main action is : "No, counterspell". You will notice that almost all the cards have a 2 CC, making them reachable by Muddle the Mixture.
You basically win the game either by having it offered by a disgusted opponent, or by putting in play another Scepter, this one with Vision Charm. You then choose the "4 cards from library to graveyard" option, and keep waiting. A slow, very stable deck, needing a few testing but quite less than any other deck : as you basically counter the main threats of your opponent, you just have to know what these threats are.
21 Island4 Isochron Scepter
1 Hurkyl's Recall
2 Echoing Truth
2 Lull
3 Brainstorm
3 Condescend
4 Accumulated Knowledge
4 Counterspell
4 Disrupt
4 Memory Lapse
4 Muddle the Mixture
4 Vision Charm
SB:
1 Disempower
4 Power Sink
4 Hydroblast
4 Annul
1 Echoing Truth
1 Lull
Thanks to Pokpok for his list.
Last reviewed : 17 July 2007
Last reviewed : 21 January 2007
Last reviewed : 25 September 2006
Last reviewed : 16 August 2006
Affinity
Goblin Sligh
White winnie
Stompy
Phantom Cloak
Goblin storm
Elf-ball / Elf-Clamp
Mono black
Psychatog
Tortured existence / Reanimator
Ritual agony
Life
ProsTides
Kobold-Clamp
IsoBurn/Burn
Satin doll
IsoMUC
UG Tempo